GSX

                v1.4.0 (plus) - March 14, 2026

                Engine:
                - Implemented limit adjuster
                    -- valve/gsp_limits.ini:
                    -- MAX_TEMP_ENTITIES = 1536
                    -- MAX_DLIGHTS = 64
                    -- MAX_ELIGHTS = 64
                    -- MAX_LIGHTSTYLES = 64
                    -- MAX_GLTEXTURES = 10000
                    -- SPR_MAX_SPRITES = 256
                - Made texture load limits dynamic
                - GL: Made texture resolution limit dynamic
                - GL: Implemented `gsx_hud_scale` cvar
                - GL: Fixed per-frame lightmap reupload in certain cases
                - GL: Fixed additional HUD sprite deallocation
                - Software: Fixed TriAPI 2D drawing
                - Added old font (gfx.wad/fonts.wad) rendering (`-oldfont`)
                - Added old Quake/WON console (`-oldconsole` + mix with `-oldfont`)
                - Implemented `cl_showfps 2` (frame time in ms)
                - Implemented voice recording for demos (for `voice_loopback 0` case)
                - Restored and fixed `SCR_ConnectMsg`
                - Fixed double `core.dll` loading
                - Fixed various center string rendering issues
                - Fixed incorrect UTF-8 handling in chat (e.g. `"say ТЕСТ"` bug)
                - Increased character limit for brushmodels

                GameUI:
                - Implemented `-ui03` parameter (2003 UI look)

                ServerBrowser:
                - Implemented multigamedir support (without warning dialogs)

                VGUI2:
                - Fixed blur alpha bug in `vgui2_surfacelib` (by @Kv4sMan)

                Linux:
                - Launcher: hid symbol visibility
                - Excluded `vstdlib` from build (using binary from build 8684)
                - Implemented spray and palette functionality in GameUI
                - Achieved additional compatibility

                Resources:
                - Added Russian localization (by @vp24)

            
                v1.3.2 (plus) - February 1, 2026

                Global:
                - Linux: Debug symbols are restored from now

                Engine:
                - Linux: Fixed save incompatibility
                - Linux: Removed RTLD_DEEPBIND from FS_LoadLibrary
                - Windows: Fix converting Linux names in save file

                GameUI:
                - Added map column in load/save game dialog
                - Added "UNTITLED SAVE" title for saves without comments
                - Made possible to speed up/slow down demos to 8x, 1/8x
                - Fixed demo UI slider showing invalid time range

                VGUI2:
                - Linux: Implemented various platform stuff with SDL2

                Core (HLTV):
                - Fixed intermission crash (ReHLDS fix)
                
            
                v1.3.1 (plus) - January 18, 2026

                Engine:
                - Restored EAX support (can be enabled with dsoal DLL wrapper)

                DemoPlayer:
                - DemoPlayer is distributed from now (Win32/Linux)
                - Applied ReHLDS fixes

                Core:
                - Core is distributed from now (Win32/Linux)
                - Applied ReHLDS fixes
                - Increased MAX_ENTITIES limit to 2048 (fixed viewdemo crash)
                
            
                v1.3.0 (plus) - January 14, 2026

                Global:
                - Moved to more fixed/accurate codebase
                - Added Linux support

                Engine:
                - Fixed heap corruption (crash) when lagging too much
                - GL: Added `-nomtex` parameter to disable multitexture extension (boosts FPS)
                - Added timeout print to the "WARNING: Connection Problem" message
                - GL: Restored `gl_picmip` functionality
                - Now `version` prints correct build number

                Launcher:
                - Now launcher checks if updater.exe exists

                ServerBrowser:
                - Removed blacklist by server name

                GameUI:
                - Removed PNG backgrounds (will be reimplemented later)
                - Allowed console to exist with loading dialog
                - Fixed background render state not resetting on disconnect
                
            
                v1.2.1 (plus) - October 6, 2025

                Engine:
                - Reverted FastDL bugfix (fixed connect loop)
                - Fixed some BSP background issues

            
                v1.2.0 (plus) - October 2, 2025

                Engine:
                - Implemented PNG snapshots
                - Implemented PNG backgrounds support for loading screen
                - Implemented `joinlast` command (join latest server even if you quit)
                - Implemented `cl_fixmodelinterpolationartifacts` cvar from HL25
                - Implemented `gl_widescreen_yfov` cvar from HL25
                - Implemented `cl_check_gamedir` cvar
                - Increased max sky resolution from 256x256 to 512x512
                - Fixed possibly uninitialized trace in PM_TraceModel
                - Fixed WAD files array overflow (new error - too many wad files)
                - Fixed downloading from FastDL not working after reconnecting
                - Game won't crash anymore if WAD file doesn't exist
                - Raw input is now used in every mod, not only official ones
                - Now only gamestartup.mp3 stops after connecting
                - Steam API init error is now more detailed
                - GSX API is now WIP

                GameUI:
                - Added PNG backgrounds support (MODNAME/resource/background.png)
                - Added BSP backgrounds support (background.bsp)
                - Fixed not being able to open VGUI modules in multiple instances

                Launcher:
                - Added update checker (can be disabled with `-noupdatecheck` param)
                - Changed icon (by @anewnick)
                - Matched resource info so DPI awareness works from now
                - Implemented -low, -high, -textmode parameters
                - Mutex can be now ignored with `-ignoremutex`
                
            
                v1.1.1 (plus) - August 12, 2025

                Engine:
                - Increased MAX_EDICTS to 1200 from 900
                - [sw.dll]: Fixed in-game screen aspect

                GameUI:
                - Now music won't stop after changelevel if gamedir is not `valve`
                
            
                v1.1.0 (plus) - August 8, 2025

                Engine:
                - [sw.dll]: Removed viewmodel FOV limit
                - [sw.dll]: Increased NUMSTACKEDGES to 14400 from 7200
                - [sw.dll]: Increased NUMSTACKSURFACES to 4000 from 2000
                - [sw.dll]: Increased MAXSPANS to 6000 from 3000
                - [sw.dll]: Increased luxels size to (36 * 36) from (18 * 18)
                - [sw.dll]: Added additional Sys_Error if lightmap is too large
                - [hw.dll]: Implemented Xash UV support for studiomodels
                - [hw.dll]: Implemented skybox texture filter support
                - [hw.dll]: Increased texture upload limits (1024x512 to 2048x1024 - 640x480 to 1280x960)
                - [hw.dll]: Increased MAX_GLTEXTURES to 10000
                - Now `version` prints GSX build number
                - Fixed some sentence (VOX) issues
                - Fixed heap corruption during TGA loading

                GameUI:
                - Implemented HL25 backgrounds support (background_hd) 

                ChromeHTML:
                - ChromeHTML is now distributed from this GSX update
                
            
                v1.0.1 (plus) - July 19, 2025
                
                Engine:
                - Fixed missing newline in version output
                - [hw.dll] Fixed detail texture crash
                - Removed annoying assert warning after exiting the game
                
                ServerBrowser:
                - Added blacklist feature
                
            
                v1.0.0 (plus) - July 18, 2025
                
                Engine:
                - [hw.dll]: Fixed blurry HUD sprites
                - [hw.dll]: Fixed hardcoded FOV for skybox rendering
                - [sw.dll]: Fixed net graph not displaying
                - Fixed Z_Free crash in disabled MP3 playback system
                - Fixed Unicode display on notify messages
                - Unlocked FPS during connecting to server
                - [hw.dll]: Increased AllocBlock limit from 64 to 512 lightmaps
                
            
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